Token Stampede
Trap Continuous

Token Stampede

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All Tokens in Attack Position gain 1000 ATK, also they cannot be destroyed by battle.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 7, 2026
40± 8/ 100
Power Score
Intrinsic 38
Deck 42

Token Stampede — Power Evaluation

Final Score: 40 ± 8 · Confidence: Medium

  • Intrinsic: 38 · Deck: 42 · Meta: provisional
  • Primary role: Utility

Why it scores here

Token Stampede is a continuous trap whose only effect is to give Tokens in Attack Position +1000 ATK and battle indestructibility. It converts nothing by itself: it needs Tokens already on the field, and the evidence has no combo boards or guides showing how Tokens are made. The score reflects a playable support card seen in 23 decks across 10 archetypes, not its ATK boost, which earns no points on its own.

Axis scores

Axis Score Evidence
Accessibility 52 Set trap that is live once Tokens exist, and 23 decks run it, but no searcher or starter route appears in the evidence (observed; inferred).
Combo & Conversion 35 The text gives a flat buff with no body creation, and no combo data was supplied, so conversion is text-only inference (inferred).
Resource Economy 20 A trap that adds no cards or refuel and costs a card slot for a buff (verified).
Effect & Interaction 10 No negation, removal or opponent interaction in the text (verified).
Material Utility 5 A trap card cannot be material, so the only material value is the Tokens it buffs, which is not card value (verified; inferred).
Resilience & Flexibility 35 Sits in the backrow, so backrow removal can hit it, but battle indestructibility protects Tokens in combat (verified; inferred).
Deck-Building Efficiency 55 Average of 2 copies per deck, no garnet or lock, but it is a narrow slot that is dead without Tokens (observed; inferred).

Calculation

Weight profile: Utility default weights; no clear primary role and no secondary blend applied. Intrinsic ≈ 38, Deck ≈ 42, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Turns Tokens into 1000-ATK bodies that cannot be destroyed by battle
  • Played in 23 decks across 10 archetypes at about 2 copies per deck
  • Cheap, non-garnet slot that can be run in several decks

Weaknesses

  • Does nothing without Tokens on the field
  • No card advantage, refuel or opponent interaction
  • Set trap that a turn of backrow removal can remove

Counters / choke points

  • Backrow removal or trap destruction before the Tokens attack
  • Effects that remove or deny Tokens

Best use

Utility. Decks: Adventurer Token, Spirit Monsters, Generaider. Suggested copies: 2.

Evidence & gaps

  • Verified: Text: all Tokens in Attack Position gain 1000 ATK and cannot be destroyed by battle; Formats: TCG, OCG, MasterDuel, DuelLinks; Continuous Trap with no ATK, DEF or level
  • Observed: Present in 23 of the sampled decks, 2 copies on average; Spread across 10 archetypes, led by Spirit Monsters and Generaider at 6 decks each; Harpie's Feather Duster co-occurs in 20 of 23 decks, which reflects a generic staple rather than a combo
  • Inferred: The effect is dead without Tokens on the field; Accessibility is set-and-wait, with no searcher route in the evidence; Conversion and resilience are estimated from text, since no combo boards exist
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion inferred from deck sample only top-card data not populated Token-generating cards and their availability are not in the evidence pack











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