Trap
ContinuousToken Stampede
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3159
All Tokens in Attack Position gain 1000 ATK, also they cannot be destroyed by battle.
Token Stampede — Power Evaluation
Final Score: 40 ± 8 · Confidence: Medium
- Intrinsic: 38 · Deck: 42 · Meta: provisional
- Primary role: Utility
Why it scores here
Token Stampede is a continuous trap whose only effect is to give Tokens in Attack Position +1000 ATK and battle indestructibility. It converts nothing by itself: it needs Tokens already on the field, and the evidence has no combo boards or guides showing how Tokens are made. The score reflects a playable support card seen in 23 decks across 10 archetypes, not its ATK boost, which earns no points on its own.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 52 | Set trap that is live once Tokens exist, and 23 decks run it, but no searcher or starter route appears in the evidence (observed; inferred). |
| Combo & Conversion | 35 | The text gives a flat buff with no body creation, and no combo data was supplied, so conversion is text-only inference (inferred). |
| Resource Economy | 20 | A trap that adds no cards or refuel and costs a card slot for a buff (verified). |
| Effect & Interaction | 10 | No negation, removal or opponent interaction in the text (verified). |
| Material Utility | 5 | A trap card cannot be material, so the only material value is the Tokens it buffs, which is not card value (verified; inferred). |
| Resilience & Flexibility | 35 | Sits in the backrow, so backrow removal can hit it, but battle indestructibility protects Tokens in combat (verified; inferred). |
| Deck-Building Efficiency | 55 | Average of 2 copies per deck, no garnet or lock, but it is a narrow slot that is dead without Tokens (observed; inferred). |
Calculation
Weight profile: Utility default weights; no clear primary role and no secondary blend applied. Intrinsic ≈ 38, Deck ≈ 42, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Turns Tokens into 1000-ATK bodies that cannot be destroyed by battle
- Played in 23 decks across 10 archetypes at about 2 copies per deck
- Cheap, non-garnet slot that can be run in several decks
Weaknesses
- Does nothing without Tokens on the field
- No card advantage, refuel or opponent interaction
- Set trap that a turn of backrow removal can remove
Counters / choke points
- Backrow removal or trap destruction before the Tokens attack
- Effects that remove or deny Tokens
Best use
Utility. Decks: Adventurer Token, Spirit Monsters, Generaider. Suggested copies: 2.
Evidence & gaps
- Verified: Text: all Tokens in Attack Position gain 1000 ATK and cannot be destroyed by battle; Formats: TCG, OCG, MasterDuel, DuelLinks; Continuous Trap with no ATK, DEF or level
- Observed: Present in 23 of the sampled decks, 2 copies on average; Spread across 10 archetypes, led by Spirit Monsters and Generaider at 6 decks each; Harpie's Feather Duster co-occurs in 20 of 23 decks, which reflects a generic staple rather than a combo
- Inferred: The effect is dead without Tokens on the field; Accessibility is set-and-wait, with no searcher route in the evidence; Conversion and resilience are estimated from text, since no combo boards exist
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion inferred from deck sample only top-card data not populated Token-generating cards and their availability are not in the evidence pack






